Showing posts with label ruff. Show all posts
Showing posts with label ruff. Show all posts
Monday, April 22, 2013
Wednesday, April 17, 2013
graboid update 1
Labels:
3d,
burt,
Burt Gummer,
Graboid,
gummer,
maya,
mr deadlane,
ruff,
school,
Tremors,
wip,
work in progress,
zbrush
Monday, April 15, 2013
dreadnought turntable 2
Labels:
3d,
40k,
angles,
animation,
blood,
blood angles,
henry,
henry lane,
maya,
mr deadlane,
ruff,
school,
shot,
warhammer,
wip,
work in progress,
zbrush
Monday, April 8, 2013
Dreadnought Turntable 1
Labels:
3d,
40k,
angles,
animation,
blood,
blood angles,
henry,
henry lane,
maya,
mr deadlane,
ruff,
school,
test,
warhammer,
wip,
work in progress,
zbrush
Friday, April 5, 2013
AmmoBelt
the next picture is from Zbrush where I made the pieces from maya into a stroke so that I could draw out the belt.
Thursday, March 21, 2013
witch doctors hut
Labels:
3d,
doctors,
environment,
game art,
hut,
maya,
mr deadlane,
reference,
ruff,
school,
wip,
witch,
work in progress,
zbrush
Monday, March 4, 2013
Sunday, February 24, 2013
Child Character update
here's a cuple photos to show my progress so far.
I still need to fix the creepy baby head, the hands and the feet and I think I will be in a good place.
I still need to fix the creepy baby head, the hands and the feet and I think I will be in a good place.
Thursday, November 29, 2012
Talking Animation
Just to let the world know that I am still alive and kicking, I finely got around to uploaded an animation to youtube. this specific animation is from an interview with Charlie Sheen that I animated the Malcolm rig to.
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